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Frostpunk endings
Frostpunk endings




frostpunk endings

Should your people fall into hopelessness, you'll be run out of town - game over. The ideal solution is to build a factory and research new technology that will equip them with prosthetic limbs, letting them rejoin the workforce, but that takes time, and lots of resources - and the townsfolk are cold and hungry today. Do you take care of them, or feed them half-rations cut with sawdust to ease their gnawing hunger? The sick and crippled can't work, but they still eat. The fewer people who can work, the fewer resources, and the city grows colder. Sick people can't work and require other people to stop working and take care of them. The work is dangerous people can lose limbs from machinery or frostbite.

frostpunk endings

If your people rebel against your harsh rule (done solely to save their miserable, ungracious lives), will you respond with enhanced policing or use the power of the church to sway them? Will you send children into the coal mines, making your people unhappy, or will you risk their parents freezing to death? As the game goes on, you'll pass laws that change how the people see you as a leader. At every turn, decisions must be made, often pitting morality against effectiveness, survival versus happiness. While gathering resources is crucial, the ultimate mechanics by which success is measured are psychological: hope and discontent. It will not be easy, though nothing is in abundance except snow and human misery. You must build a city around the generator, starting with few resources and a small population of survivors.Īt first, workers will trudge through waist-high snow to collect resources from limited piles of coal, wood and steel, but as your engineers research technologies, you'll craft sawmills, proper houses and even automaton-producing factories. At the heart of your hope, nestled in an icy crater, lies a coal-powered steam generator that radiates heat. Volcanoes and other natural disasters have plunged the world into an ice age. If your people can survive long enough, Antarctica will start looking like a balmy spring retreat. Temperatures can start at 40 below zero and plummet. There are few easy choices, and lots of difficult ones, and the weather is only getting worse. Frostpunk similarly drags players into a world of despair, but here you'll be tested as a leader - and it's humanity's last dregs that teeter precariously in the balance. Frostpunk is a city-building survival game, utilizing a Dickensian, 1880s steampunk aesthetic.ġ1 bit's most well-known work, This War of Mine, forced players into crisis management from the perspective of civilians struggling to survive a war. Winter isn't coming in the dystopian, dilemma-filled Frostpunk it's already here and is making itself comfortable.Ĭreated by Polish developer 11 bit studios (which refuses to uppercase its name), this snowbound epic puts you in charge of the last remaining city on a now-frozen Earth. Rating: Mature, for blood, mild sexual themes, mild violence, language






Frostpunk endings